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	<title>Design City</title>
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	<link>http://www.design-city.co.uk</link>
	<description>The web design portfolio of Stanislava Pavlova</description>
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		<title>Valve on Mac piques interest from other game developers</title>
		<link>http://www.design-city.co.uk/index.php/2010/03/valve-on-mac-piques-interest-from-other-game-developers/</link>
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		<pubDate>Thu, 11 Mar 2010 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mac OS]]></category>
		<category><![CDATA[a-very-keen]]></category>
		<category><![CDATA[commander]]></category>
		<category><![CDATA[entry]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gas powered games]]></category>
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		<description><![CDATA[ Filed under: Gaming , Multimedia , Rumors Now that Valve has committed to offering full support for the Mac for both its in-house games and Steam, its digital game delivery system, other developers are expressing interest in the Mac as a gaming platform, too. Gas Powered Games , creator of Supreme Commander 2, Kings and Castles , and Dungeon Siege , has said of the Mac: "We, as a developer, will include a Mac platform option in all of our proposals moving forward. We're in 100 percent support of it, absolutely." Chris Taylor, founder of Gas Powered Games, says that porting games over to the Mac is relatively easy since Macs and PCs now have largely identical internal architectures]]></description>
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		<title>Count The Beats: Inspiration&#8230; two apps for the musician on the move</title>
		<link>http://www.design-city.co.uk/index.php/2010/03/count-the-beats-inspiration-two-apps-for-the-musician-on-the-move/</link>
		<comments>http://www.design-city.co.uk/index.php/2010/03/count-the-beats-inspiration-two-apps-for-the-musician-on-the-move/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 23:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Mac OS]]></category>
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		<category><![CDATA[move]]></category>
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		<description><![CDATA[ Filed under: Multimedia , Software , iPhone , App Store , Music Recently I've been preparing to move home and finally did last weekend. Naturally I had to pack up all my musical gear, equipment and of course, my Mac. In the week leading up to the move, I've had my iPhone and nothing else. ]]></description>
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		<title>GDC 2010: Call of Duty: World at War Zombies postmortem</title>
		<link>http://www.design-city.co.uk/index.php/2010/03/gdc-2010-call-of-duty-world-at-war-zombies-postmortem/</link>
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		<pubDate>Wed, 10 Mar 2010 22:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mac OS]]></category>
		<category><![CDATA[call-of-duty]]></category>
		<category><![CDATA[ideaworks]]></category>
		<category><![CDATA[ideaworks game studio]]></category>
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		<description><![CDATA[ Filed under: Gaming , Retail , Software , Developer , iPhone , App Store Russell Clarke of Ideaworks Game Studio hosted a post-mortem report near the end of the first day of GDC 2010 about Call of Duty: World at War Zombies for the iPhone. The game was one of the first big brand hits on the App Store -- it successfully brought a game mode from one of Activision's Call of Duty console games (originally developed by Treyarch) to Apple's handheld device]]></description>
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