Archive for March 10th, 2010

GDC 2010: Call of Duty: World at War Zombies postmortem

Filed under: Gaming , Retail , Software , Developer , iPhone , App Store Russell Clarke of Ideaworks Game Studio hosted a post-mortem report near the end of the first day of GDC 2010 about Call of Duty: World at War Zombies for the iPhone. The game was one of the first big brand hits on the App Store -- it successfully brought a game mode from one of Activision's Call of Duty console games (originally developed by Treyarch) to Apple's handheld device View more

Continue Reading →

iPhone devsugar: Unit testing for iPhone view controllers

Filed under: Apple Unit testing refers to a software validation methodology that allows programmers to test individual program units for correctness. It's been an ongoing question in the iPhone developer community as to whether the iPhone's view controller class is testable or not. In response to these discussions, iPhone developer Jonah Williams has written up a view controller unit testing how-to over at the Carbon Five web blog View more

Continue Reading →

GDC 2010: Interview with Street Fighter IV producer Takeshi Tazuka

Filed under: Gaming , Developer , iPhone , App Store , iPad We stopped by the Capcom Fight Club party here at GDC 2010 last night, and in addition to playing the new game , we also got to talk to producer Takeshi Tazuka. Actually, we got to talk to his translator -- Tazuka only speaks Japanese, and I only speak English, so the interview was done with a middleman in between View more

Continue Reading →

GDC 2010: Ngmoco previews We Rule and GodFinger

Filed under: Gaming , Freeware , Developer , iPhone We stopped by Ngmoco 's suite at GDC 2010 on the afternoon of the first day of the show, and got a chance to preview two upcoming titles they're working on testing and releasing soon. Both of the games follow Ngmoco's popular (and yet much-maligned) "freemium" model , in which you download the game for free with the option to buy in-game items or currency that can change up or speed your gameplay. Still, while the model might turn some players off, the games we saw were the kinds...

Continue Reading →