Analyst Katy Huberty from Morgan Stanley tells All Things D that she believes Apple is ramping up production on the iPad , aiming to build as many as three million a month by the end of this year. That would mean that the company could make 36 million iPads next year, which brings the total close to (but not quite) the whopping 40 million units predicted by her supply chain analysis. Sales estimates for next year started out around 10 million iPads , but have since risen to as high as 42 million units, which would be quite a year for a product that didn’t exist before this past April
2010 September 03
If you depend on Automator workflows for managing music or other tasks in iTunes, the upgrade to version 10 may have come as a bit of a cold shock. Macworld pointed out that most available workflows for iTunes simply would not load with iTunes 10 ; a frustrating circumstance, to be sure.
Since people still seem to want to leave their houses and go to the movies (despite Apple’s best efforts to keep them firmly on their couches), the iTunes Movie Trailers site now features a sophisticated Showtimes view. This HTML5-savvy offering uses location awareness in your browser to show the movies playing nearest you, along with the upcoming screening schedule and links to the theater sites for ticket purchases. The site works great in Safari, Firefox 3 or Chrome on your Mac; it also works perfectly on the iPad, although on the iPhone it’s a little bit compact
Crokinole is a beautiful, simple game with a long history. In the tradition of pool and Carrom , Crokinole is a dexterity game that pits two (or four) people against each other around a circular wooden board. Players try to flick little wooden discs towards the center, knocking out opponent’s discs if they’re in the target area
When Apple released the third-generation iPod shuffle in 2009, I saw it as a perfect example of the design hubris that many Apple detractors point to. From a usability perspective, there really wasn’t anything wrong with the second-generation iPod shuffle — it had a minimal number of buttons, true, but their functions were fairly obvious
Epic Games, creator of the Unreal 3 game engine , has been working on getting Unreal Engine 3 running in iOS for a while now. They showed off some of their efforts with a demo of “Project Sword” at Apple’s iPod event , and Mike Capps of Epic Games talked about the direction he saw gaming on iOS devices taking in the future. The fact that the Unreal 3 engine now runs seamlessly on iOS devices is a huge deal
This past week, Apple had a host of new patents officially approved by the US Patent and Trademark Office. From streamlining the way images are rendered to preventing the accidental opening of applications, a large chunk of the patents seem to relate to the ways that a user interacts with a device.